There are multiple variants of Dodgeball currently being used on many servers. They may also restrict players to their Flame Thrower for the same reason. Servers running maps that allow opposite teams to reach each other often change the Flame Thrower's properties to negate any burn damage players may attempt to cause. Some maps allow the teams to interact more closely, though this can lead to players juggling opponents or blasting them into environmental damage, something which is generally frowned upon. The design of Dodgeball maps can differ greatly in theme and style, though they are often centered around a large open area with a gap or obstacle separating the two teams. The projectile will choose a target first in its current direction, then expand outwards.ĭodgeball maps have the prefix tfdb_. Although the projectile seeks the player furthest from the reflect, the direction of the reflect also has an impact. A player being repeatedly targeted can move forward towards the enemy team to switch the target to another player. After the projectile is reflected, it travels towards the furthest player on the other team. The initial spawn of the rocket usually depends on the server, but most servers have the projectile go to a random player on the team that won the last round. Regardless of the projectile being a rocket or nuke, they both follow the same targeting mechanic. As a result, players tend to pay more attention to reflecting nukes. Its explosion animation is the same as the Sentry Buster. These bombs have a much bigger area of effect and a much higher damage output, able to kill anyone within its blast radius. The "nuke" rockets are larger, slower, and usually appear in the form of the bomb attached to most Payload carts and bleeps like a level 1 Sentry Gun. The rocket looks like a standard Soldier's critical rocket with the same damage as a normal critical rocket. There are two types of projectiles used: the rocket and the nuclear bomb. Players are usually continuously supplied with ammunition via the map or a custom Flamethrower. Gameplay continues until one team is eliminated entirely. The rocket can also be reflected into the ground to allow the player to survive and reset the rocket, and even rocket jump. It gains speed with each deflection until the projectile's new target does not successfully deflect it, damaging or killing the target. When the projectile is airblasted, its affinity and color changes and it targets a random player on the opposite team. These projectiles are designed to follow one targeted player until deflected by an airblast. Both teams of Pyros use their compression blast ability to reflect the rockets and bombs back at the other team. Rockets and nuclear bombs are fired from a pre-determined spot in the map. In Dodgeball, everyone plays as the Pyro.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |